Wiki › Monsters & Creatures

Centaur 2014

CR 2 monstrosity

Large monstrosity, neutral good


Armor Class
12
Hit Points
45 (6d10+12)
Speed
50 ft.

STR18 (+4)
DEX14 (+2)
CON14 (+2)
INT9 (-1)
WIS13 (+1)
CHA11 (+0)

Saving Throws
Skills
Athletics +6, Perception +3, Survival +3
Senses
passive Perception 13
Languages
Elvish, Sylvan
Challenge
2 (450 XP) · Proficiency Bonus +2

Charge.

If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack.

The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

Pike.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Hooves.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Longbow.

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Environments: Forest or Jungle, Grassland or Plains, Feywild

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details