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Bulette 2014

CR 5 monstrosity

Large monstrosity, unaligned


Armor Class
17 (natural armor)
Hit Points
94 (9d10+45)
Speed
40 ft., burrow 40 ft.

STR19 (+4)
DEX11 (+0)
CON21 (+5)
INT2 (-4)
WIS10 (+0)
CHA5 (-3)

Saving Throws
Skills
Perception +6
Senses
darkvision 60 ft., tremorsense 60 ft., passive Perception 16
Languages
—
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Standing Leap.

The bulette's long jump is up to 30 ft. and its high jump is up to 15 ft., with or without a running start.

Actions

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.

Deadly Leap.

If the bulette jumps at least 15 ft. as part of its movement, it can then use this action to land on its ft. in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 ft. out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.

Environments: Desert, Forest or Jungle, Grassland or Plains, Hills, Mountain, Ruins, Plane of Earth, Urban

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details