Troll Limb 2024
CR 1/2 giant
Small giant, chaotic evil
STR18 (+4)
DEX12 (+1)
CON10 (+0)
INT1 (-5)
WIS9 (-1)
CHA1 (-5)
Regeneration.
The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn't function on the limb's next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn't regenerate.
Troll Spawn.
The limb uncannily has the same senses as a whole troll. If the limb isn't destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.
Actions
Rend.
Melee Attack Roll: +6, reach 5 ft. 9 (2d4 + 4) Slashing damage.
Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details