Treant 2024
CR 9 plant
Huge plant, chaotic good
The treant deals double damage to objects and structures.
Actions
The treant makes two Slam attacks.
Melee Attack Roll: +10, reach 5 ft. 16 (3d6 + 6) Bludgeoning damage.
Ranged Attack Roll: +10, range 180 ft. 28 (4d10 + 6) Piercing damage.
The treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can't speak, and it lacks this action. The tree takes its turn immediately after the treant on the same Initiative count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.
Other versions
Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details