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Tough 2024

CR 1/2 humanoid

Small humanoid, neutral


Armor Class
12 (natural armor)
Hit Points
32 (5d8 + 10)
Speed
30 ft.
Initiative
+1

STR15 (+2)
DEX12 (+1)
CON14 (+2)
INT10 (+0)
WIS10 (+0)
CHA11 (+0)

Saving Throws
Strength +2, Dexterity +1, Constitution +2, Intelligence +0, Wisdom +0, Charisma +0
Skills
Senses
passive Perception 10
Languages
Common
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Pack Tactics.

The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Mace.

Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow.

Ranged Attack Roll: +3, range 100/400 ft. 6 (1d10 + 1) Piercing damage.

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details