Wiki › Monsters & Creatures

Tough Boss 2024

CR 4 humanoid

Small humanoid, neutral


Armor Class
16 (natural armor)
Hit Points
82 (11d8 + 33)
Speed
30 ft.
Initiative
+2

STR17 (+3)
DEX14 (+2)
CON16 (+3)
INT11 (+0)
WIS10 (+0)
CHA11 (+0)

Saving Throws
Strength +5, Dexterity +2, Constitution +5, Intelligence +0, Wisdom +0, Charisma +2
Skills
Senses
passive Perception 10
Languages
Common plus one other language
Challenge
4 (1,100 XP) · Proficiency Bonus +2

Pack Tactics.

The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Multiattack.

The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer.

Melee Attack Roll: +5, reach 5 ft. 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.

Heavy Crossbow.

Ranged Attack Roll: +4, range 100/400 ft. 13 (2d10 + 2) Piercing damage.

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details