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Swarm of Crawling Claws 2024

CR 3 undead

Medium undead, neutral evil


Armor Class
12 (natural armor)
Hit Points
49 (11d8)
Speed
30 ft., climb 30 ft.
Initiative
+2

STR14 (+2)
DEX14 (+2)
CON11 (+0)
INT5 (-3)
WIS10 (+0)
CHA4 (-3)

Saving Throws
Strength +2, Dexterity +2, Constitution +0, Intelligence -3, Wisdom +0, Charisma -3
Skills
Damage Immunities
necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, grappled, incapacitated, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses
blindsight 30 ft., passive Perception 10
Languages
Understands Common but can't speak
Challenge
3 (700 XP) · Proficiency Bonus +2

Swarm.

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain Hit Points or gain Temporary Hit Points.

Actions

Swarm of Grasping Hands.

Melee Attack Roll: +4, reach 5 ft. 20 (4d8 + 2) Necrotic damage, or 11 (2d8 + 2) Necrotic damage if the swarm is Bloodied. If the target is a Medium or smaller creature, it has the Prone condition.

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details