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Stone Golem 2024

CR 10 construct

Large construct, unaligned


Armor Class
18 (natural armor)
Hit Points
220 (21d10 + 105)
Speed
30 ft.
Initiative
+3

STR22 (+6)
DEX9 (-1)
CON20 (+5)
INT3 (-4)
WIS11 (+0)
CHA1 (-5)

Saving Throws
Strength +6, Dexterity -1, Constitution +5, Intelligence -4, Wisdom +0, Charisma -5
Skills
Damage Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 120 ft., passive Perception 10
Languages
Understands Common plus two other languages but can't speak
Challenge
10 (5,900 XP) · Proficiency Bonus +4

Immutable Form.

The golem can't shape-shift.

Magic Resistance.

The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The golem makes two attacks, using Slam or Force Bolt in any combination.

Slam.

Melee Attack Roll: +10, reach 5 ft. 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.

Force Bolt.

Ranged Attack Roll: +9, range 120 ft. 22 (4d10) Force damage.

Bonus Actions

Slow.

The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details