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Sphinx of Wonder 2024

CR 1 celestial

Small celestial, lawful good


Armor Class
13 (natural armor)
Hit Points
24 (7d4 + 7)
Speed
20 ft., fly 40 ft.
Initiative
+3

STR6 (-2)
DEX17 (+3)
CON13 (+1)
INT15 (+2)
WIS12 (+1)
CHA11 (+0)

Saving Throws
Strength -2, Dexterity +3, Constitution +1, Intelligence +2, Wisdom +1, Charisma +0
Skills
Arcana +4, Religion +4, Stealth +5
Resistances
necrotic, psychic, radiant
Senses
darkvision 60 ft., passive Perception 11
Languages
Celestial, Common
Challenge
1 (200 XP) · Proficiency Bonus +2

Magic Resistance.

The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend.

Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day).

Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details