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Salamander 2024

CR 5 elemental

Large elemental, neutral evil


Armor Class
15 (natural armor)
Hit Points
90 (12d10 + 24)
Speed
30 ft., climb 30 ft.
Initiative
+2

STR18 (+4)
DEX14 (+2)
CON15 (+2)
INT11 (+0)
WIS10 (+0)
CHA12 (+1)

Saving Throws
Strength +4, Dexterity +2, Constitution +2, Intelligence +0, Wisdom +0, Charisma +1
Skills
Damage Immunities
fire
Senses
darkvision 60 ft., passive Perception 10
Languages
Primordial (Ignan)
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Fire Aura.

At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.

Actions

Multiattack.

The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.

Flame Spear.

Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. HitomThe spear magically returns to the salamander's hand immediately after a ranged attack.

Constrict.

Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details