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Sahuagin Warrior 2024

CR 1/2 fiend

Medium fiend, lawful evil


Armor Class
12 (natural armor)
Hit Points
22 (4d8 + 4)
Speed
30 ft., swim 40 ft.
Initiative
+0

STR13 (+1)
DEX11 (+0)
CON12 (+1)
INT12 (+1)
WIS13 (+1)
CHA9 (-1)

Saving Throws
Strength +1, Dexterity +0, Constitution +1, Intelligence +1, Wisdom +1, Charisma -1
Skills
Perception +5
Resistances
acid, cold
Senses
darkvision 120 ft., passive Perception 15
Languages
Sahuagin
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Blood Frenzy.

The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.

Limited Amphibiousness.

The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy.

The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

Actions

Multiattack.

The sahuagin makes two Claw attacks.

Claw.

Melee Attack Roll: +3, reach 5 ft. 4 (1d6 + 1) Slashing damage.

Bonus Actions

Aquatic Charge.

The sahuagin swims up to its Swim Speed straight toward an enemy it can see.

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details