Wiki › Monsters & Creatures

Priest Acolyte 2024

CR 1/4 humanoid

Small humanoid, neutral


Armor Class
13 (natural armor)
Hit Points
11 (2d8 + 2)
Speed
30 ft.
Initiative
+0

STR14 (+2)
DEX10 (+0)
CON12 (+1)
INT10 (+0)
WIS14 (+2)
CHA11 (+0)

Saving Throws
Strength +2, Dexterity +0, Constitution +1, Intelligence +0, Wisdom +2, Charisma +0
Skills
Medicine +4, Religion +2
Senses
passive Perception 12
Languages
Common
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Actions

Mace.

Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Bludgeoning damage plus 2 (1d4) Radiant damage.

Radiant Flame.

Ranged Attack Roll: +4, range 60 ft. 7 (2d6) Radiant damage.

Spellcasting.

The priest casts one of the following spells, using Wisdom as the spellcasting ability:

  • At Will: Light, Thaumaturgy

Bonus Actions

Divine Aid (1/Day).

The priest casts Bless, Healing Word, or Sanctuary, using the same spellcasting ability as Spellcasting.

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details