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Pirate 2024

CR 1 humanoid

Small humanoid, neutral


Armor Class
14 (natural armor)
Hit Points
33 (6d8 + 6)
Speed
30 ft.
Initiative
+5

STR10 (+0)
DEX16 (+3)
CON12 (+1)
INT8 (-1)
WIS12 (+1)
CHA14 (+2)

Saving Throws
Strength +0, Dexterity +5, Constitution +1, Intelligence -1, Wisdom +1, Charisma +4
Skills
Senses
passive Perception 11
Languages
Common plus one other language
Challenge
1 (200 XP) · Proficiency Bonus +2

Actions

Multiattack.

The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger.

Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage.

Enthralling Panache.

Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details