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Minotaur of Baphomet 2024

CR 3 monstrosity

Large monstrosity, chaotic evil


Armor Class
14 (natural armor)
Hit Points
85 (10d10 + 30)
Speed
40 ft.
Initiative
+0

STR18 (+4)
DEX11 (+0)
CON16 (+3)
INT6 (-2)
WIS16 (+3)
CHA9 (-1)

Saving Throws
Strength +4, Dexterity +0, Constitution +3, Intelligence -2, Wisdom +3, Charisma -1
Skills
Perception +7, Survival +7
Senses
darkvision 60 ft., passive Perception 17
Languages
Abyssal
Challenge
3 (700 XP) · Proficiency Bonus +2

Actions

Abyssal Glaive.

Melee Attack Roll: +6, reach 10 ft. 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5–6).

Melee Attack Roll: +6, reach 5 ft. 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details