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Merfolk Skirmisher 2024

CR 1/8 elemental

Medium elemental, neutral


Armor Class
11 (natural armor)
Hit Points
11 (2d8 + 2)
Speed
10 ft., swim 40 ft.
Initiative
+1

STR10 (+0)
DEX13 (+1)
CON12 (+1)
INT11 (+0)
WIS14 (+2)
CHA12 (+1)

Saving Throws
Strength +0, Dexterity +1, Constitution +1, Intelligence +0, Wisdom +2, Charisma +1
Skills
Senses
passive Perception 12
Languages
Common, Primordial (Aquan)
Challenge
1/8 (25 XP) · Proficiency Bonus +2

Amphibious.

The merfolk can breathe air and water.

Actions

Ocean Spear.

Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. HitomThe spear magically returns to the merfolk's hand immediately after a ranged attack.

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details