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Imp 2024

CR 1 fiend

Small fiend, lawful evil


Armor Class
13 (natural armor)
Hit Points
21 (6d4 + 6)
Speed
20 ft., fly 40 ft.
Initiative
+3

STR6 (-2)
DEX17 (+3)
CON13 (+1)
INT11 (+0)
WIS12 (+1)
CHA14 (+2)

Saving Throws
Strength -2, Dexterity +3, Constitution +1, Intelligence +0, Wisdom +1, Charisma +2
Skills
Deception +4, Insight +3, Stealth +5
Resistances
cold
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 11
Languages
Common, Infernal
Challenge
1 (200 XP) · Proficiency Bonus +2

Magic Resistance.

The imp has Advantage on saving throws against spells and other magical effects.

Actions

Sting.

Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.

Shape-Shift.

The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.

Invisibility.

The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

  • At Will: Invisibility

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details