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Homunculus 2024

CR 0 construct

Small construct, neutral


Armor Class
13 (natural armor)
Hit Points
4 (1d4 + 2)
Speed
20 ft., fly 40 ft.
Initiative
+2

STR4 (-3)
DEX15 (+2)
CON14 (+2)
INT10 (+0)
WIS10 (+0)
CHA7 (-2)

Saving Throws
Strength -3, Dexterity +2, Constitution +2, Intelligence +0, Wisdom +2, Charisma +0
Skills
Damage Immunities
poison
Condition Immunities
charmed, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Understands Common plus one other language but can't speak
Challenge
0 (0 XP) · Proficiency Bonus +2

Telepathic Bond.

While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.

Actions

Bite.

Melee Attack Roll: +4, reach 5 ft. 1 Piercing damage, and the target is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition until the end of the homunculus's next turn. Failure by 5 or More: The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details