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Green Hag 2024

CR 3 fey

Medium fey, neutral evil


Armor Class
17 (natural armor)
Hit Points
82 (11d8 + 33)
Speed
30 ft., swim 30 ft.
Initiative
+1

STR18 (+4)
DEX12 (+1)
CON16 (+3)
INT13 (+1)
WIS14 (+2)
CHA14 (+2)

Saving Throws
Strength +4, Dexterity +1, Constitution +3, Intelligence +1, Wisdom +2, Charisma +2
Skills
Arcana +5, Deception +4, Perception +4, Stealth +3
Senses
darkvision 60 ft., passive Perception 14
Languages
Common, Elvish, Sylvan
Challenge
3 (700 XP) · Proficiency Bonus +2

Amphibious.

The hag can breathe air and water.

Mimicry.

The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.

Actions

Multiattack.

The hag makes two Claw attacks.

Claw.

Melee Attack Roll: +6, reach 5 ft. 8 (1d8 + 4) Slashing damage plus 3 (1d6) Poison damage.

Spellcasting.

The hag casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

  • At Will: Dancing Lights, Disguise Self, Invisibility, Minor Illusion, Ray of Sickness

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details