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Goblin Minion 2024

CR 1/8 fey

Small fey, chaotic neutral


Armor Class
12 (natural armor)
Hit Points
7 (2d6)
Speed
30 ft.
Initiative
+2

STR8 (-1)
DEX15 (+2)
CON10 (+0)
INT10 (+0)
WIS8 (-1)
CHA8 (-1)

Saving Throws
Strength -1, Dexterity +2, Constitution +0, Intelligence +0, Wisdom -1, Charisma -1
Skills
Stealth +6
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Goblin
Challenge
1/8 (25 XP) · Proficiency Bonus +2

Actions

Dagger.

Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. 4 (1d4 + 2) Piercing damage.

Bonus Actions

Nimble Escape.

The goblin takes the Disengage or Hide action.

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details