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Gnoll Warrior 2024

CR 1/2 fiend

Medium fiend, chaotic evil


Armor Class
15 (natural armor)
Hit Points
27 (6d8)
Speed
30 ft.
Initiative
+1

STR14 (+2)
DEX12 (+1)
CON11 (+0)
INT6 (-2)
WIS10 (+0)
CHA7 (-2)

Saving Throws
Strength +2, Dexterity +1, Constitution +0, Intelligence -2, Wisdom +0, Charisma -2
Skills
Senses
darkvision 60 ft., passive Perception 10
Languages
Gnoll
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Actions

Rend.

Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Piercing damage.

Bone Bow.

Ranged Attack Roll: +3, range 150/600 ft. 6 (1d10 + 1) Piercing damage.

Bonus Actions

Rampage (1/Day).

Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details