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Glabrezu 2024

CR 9 fiend

Large fiend, chaotic evil


Armor Class
17 (natural armor)
Hit Points
189 (18d10 + 90)
Speed
40 ft.
Initiative
+6

STR20 (+5)
DEX15 (+2)
CON21 (+5)
INT19 (+4)
WIS17 (+3)
CHA16 (+3)

Saving Throws
Strength +9, Dexterity +2, Constitution +9, Intelligence +4, Wisdom +7, Charisma +7
Skills
Deception +7, Perception +7
Resistances
cold, fire, lightning
Damage Immunities
poison
Condition Immunities
poisoned
Senses
truesight 120 ft., passive Perception 17
Languages
Abyssal; telepathy 120 ft.
Challenge
9 (5,000 XP) · Proficiency Bonus +4

Demonic Restoration.

If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance.

The glabrezu has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting.

Pincer.

Melee Attack Roll: +9, reach 10 ft. 16 (2d10 + 5) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.

Pummel.

Dexterity Saving Throw: DC 17, one creature Grappled by the glabrezu. Failure: 15 (3d6 + 5) Bludgeoning damage. Success: Half damage.

Spellcasting.

The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16):

  • At Will: Darkness, Detect Magic, Dispel Magic
  • 1/Day Each: Confusion, Fly, Power Word Stun

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details