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Giant Owl 2024

CR 1/4 celestial

Large celestial, neutral


Armor Class
12 (natural armor)
Hit Points
19 (3d10 + 3)
Speed
5 ft., fly 60 ft.
Initiative
+2

STR13 (+1)
DEX15 (+2)
CON12 (+1)
INT10 (+0)
WIS14 (+2)
CHA10 (+0)

Saving Throws
Strength +1, Dexterity +2, Constitution +1, Intelligence +0, Wisdom +4, Charisma +0
Skills
Perception +6, Stealth +6
Resistances
necrotic, radiant
Senses
darkvision 120 ft., passive Perception 16
Languages
Celestial; understands Common, Elvish, And Sylvan but can't speak them
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Flyby.

The owl doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.

Actions

Talons.

Melee Attack Roll: +4, reach 5 ft. 7 (1d10 + 2) Slashing damage.

Spellcasting.

The owl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:

  • At Will: Detect Evil and Good, Detect Magic
  • 1/Day Each: Clairvoyance

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details