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Fire Elemental 2024

CR 5 elemental

Large elemental, neutral


Armor Class
13 (natural armor)
Hit Points
93 (11d10 + 33)
Speed
50 ft.
Initiative
+3

STR10 (+0)
DEX17 (+3)
CON16 (+3)
INT6 (-2)
WIS10 (+0)
CHA7 (-2)

Saving Throws
Strength +0, Dexterity +3, Constitution +3, Intelligence -2, Wisdom +0, Charisma -2
Skills
Damage Immunities
fire, poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
Primordial (Ignan)
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Fire Aura.

At the end of each of the elemental's turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start Hitazard burning.

Fire Form.

The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) Fire damage.

Illumination.

The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.

Water Susceptibility.

The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.

Actions

Multiattack.

The elemental makes two Burn attacks.

Burn.

Melee Attack Roll: +6, reach 5 ft. 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details