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Cultist Fanatic 2024

CR 2 humanoid

Small humanoid, neutral


Armor Class
13 (natural armor)
Hit Points
44 (8d8 + 8)
Speed
30 ft.
Initiative
+2

STR11 (+0)
DEX14 (+2)
CON12 (+1)
INT10 (+0)
WIS14 (+2)
CHA13 (+1)

Saving Throws
Strength +0, Dexterity +2, Constitution +1, Intelligence +0, Wisdom +4, Charisma +1
Skills
Deception +3, Persuasion +3, Religion +2
Senses
passive Perception 12
Languages
Common
Challenge
2 (450 XP) · Proficiency Bonus +2

Actions

Pact Blade.

Melee Attack Roll: +4, reach 5 ft. 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting.

The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

  • At Will: Light, Thaumaturgy
  • 1/Day Each: Hold Person
  • 2/Day Each: Command

Bonus Actions

Spiritual Weapon (2/Day).

The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details