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Centaur Trooper 2024

CR 2 fey

Large fey, neutral good


Armor Class
16 (natural armor)
Hit Points
45 (6d10 + 12)
Speed
50 ft.
Initiative
+2

STR18 (+4)
DEX14 (+2)
CON14 (+2)
INT9 (-1)
WIS13 (+1)
CHA11 (+0)

Saving Throws
Strength +4, Dexterity +2, Constitution +2, Intelligence -1, Wisdom +1, Charisma +0
Skills
Athletics +6, Perception +3
Senses
passive Perception 13
Languages
Elvish, Sylvan
Challenge
2 (450 XP) · Proficiency Bonus +2

Actions

Multiattack.

The centaur makes two attacks, using Pike or Longbow in any combination.

Pike.

Melee Attack Roll: +6, reach 10 ft. 9 (1d10 + 4) Piercing damage.

Longbow.

Ranged Attack Roll: +4, range 150/600 ft. 6 (1d8 + 2) Piercing damage.

Bonus Actions

Trampling Charge.

The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details