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Blood Hawk 2024

CR 1/8 beast

Small beast, unaligned


Armor Class
12 (natural armor)
Hit Points
7 (2d6)
Speed
10 ft., fly 60 ft.
Initiative
+2

STR6 (-2)
DEX14 (+2)
CON10 (+0)
INT3 (-4)
WIS14 (+2)
CHA5 (-3)

Saving Throws
Strength -2, Dexterity +2, Constitution +0, Intelligence -4, Wisdom +2, Charisma -3
Skills
Perception +6
Senses
passive Perception 16
Languages
—
Challenge
1/8 (25 XP) · Proficiency Bonus +2

Pack Tactics.

The hawk has Advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Beak.

Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details