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Woodwose 2014

CR 1/2 humanoid

Medium humanoid, chaotic neutral


Armor Class
13 (natural armor)
Hit Points
27 (6d8)
Speed
30 ft., climb 20 ft.

STR16 (+3)
DEX12 (+1)
CON11 (+0)
INT10 (+0)
WIS14 (+2)
CHA8 (-1)

Saving Throws
Skills
Nature +2, Perception +4, Stealth +3, Survival +4
Senses
passive Perception 14
Languages
Common, Elvish, Sylvan
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Fey Touched.

The woodwose has advantage on saving throws against being charmed, and magic can't put the woodwose to sleep.

Innate Spellcasting.

The woodwose's innate spellcasting ability is Wisdom (spell save DC 12). The woodwose can innately cast the following spells, requiring no material components: At will: shillelagh 3/day: pass without trace 1/day: entangle

Speak with Beasts and Plants.

The woodwose can communicate with beasts and plants as if they shared a language.

Actions

Club.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage with shillelagh.

Shortbow.

Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 5 (2d4) poison damage.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details