Woodwose 2014
CR 1/2 humanoid
Medium humanoid, chaotic neutral
The woodwose has advantage on saving throws against being charmed, and magic can't put the woodwose to sleep.
The woodwose's innate spellcasting ability is Wisdom (spell save DC 12). The woodwose can innately cast the following spells, requiring no material components: At will: shillelagh 3/day: pass without trace 1/day: entangle
The woodwose can communicate with beasts and plants as if they shared a language.
Actions
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage with shillelagh.
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 5 (2d4) poison damage.
Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details