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Witch Queen 2014

CR 5 humanoid

Small humanoid, chaotic evil


Armor Class
15 (studded leather armor)
Hit Points
77 (14d6+28)
Speed
30 ft.

STR9 (-1)
DEX16 (+3)
CON14 (+2)
INT11 (+0)
WIS9 (-1)
CHA16 (+3)

Saving Throws
Skills
Arcana +3, Stealth +6
Senses
darkvision 120 ft., passive Perception 9
Languages
Common, Dwarvish, Undercommon
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Heightened Spell (3/Day).

As a bonus action, a target of the witch queen's choice within 60 feet of her has disadvantage on its saving throw against her next spell.

Magic Resistance.

The witch queen has advantage on saving throws against spells and other magical effects.

Spellcasting.

The witch queen is an 8th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She has the following wizard spells prepared:

  • Cantrips (at will): acid splash, mage hand, message, ray of frost
  • 1st Level (4 slots): burning hands, magic missile, sleep
  • 2nd Level (3 slots): invisibility, spider climb, suggestion
  • 3rd Level (3 slots): blink, fear, lightning bolt
  • 4th Level (2 slots): blight, confusion
Sunlight Sensitivity.

While in sunlight, the witch queen has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Maddening Scimitar.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. If the target is a creature, it must succeed on a DC 14 Charisma saving throw or use its reaction to move up to its speed and make a melee attack against the nearest enemy of the witch queen.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details