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Werehyena 2014

CR 3 humanoid

Medium humanoid, chaotic evil


Armor Class
13 (in gnoll form, 14 (natural armor) in hyena or hybrid form)
Hit Points
58 (9d8+18)
Speed
30 ft.

STR11 (+0)
DEX16 (+3)
CON14 (+2)
INT10 (+0)
WIS11 (+0)
CHA10 (+0)

Saving Throws
Skills
Perception +2, Stealth +5
Damage Immunities
bludgeoning, piercing, and slashing from nonmagical attacks not made with silver
Senses
passive Perception 12
Languages
Gnoll (can't speak in hyena form)
Challenge
3 (700 XP) · Proficiency Bonus +2

Keen Hearing and Smell.

The werehyena has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Shapechanger.

The werehyena can use its action to polymorph into a hyena-gnoll hybrid or into a hyena, or back into its true gnoll form. Its statistics, other than AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Multiattack.

The werehyena makes two attacks: one with its bite and one with its claws or scimitar.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werehyena lycanthropy.

Claws.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Scimitar.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details