Werehyena 2014
CR 3 humanoid
Medium humanoid, chaotic evil
The werehyena has advantage on Wisdom (Perception) checks that rely on hearing or smell.
The werehyena can use its action to polymorph into a hyena-gnoll hybrid or into a hyena, or back into its true gnoll form. Its statistics, other than AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Actions
The werehyena makes two attacks: one with its bite and one with its claws or scimitar.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werehyena lycanthropy.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details