Wiki › Monsters & Creatures

Warlock's Trumpetbloom 2014

CR 7 plant

Large plant, neutral evil


Armor Class
15 (natural armor)
Hit Points
152 (16d10+64)
Speed
20 ft.

STR17 (+3)
DEX10 (+0)
CON18 (+4)
INT6 (-2)
WIS10 (+0)
CHA6 (-2)

Saving Throws
Strength +6, Constitution +7
Skills
Perception +3, Stealth +3
Resistances
fire
Damage Immunities
poison
Condition Immunities
blinded, deafened, exhaustion, poisoned
Senses
blindsight 60 ft., passive Perception 13
Languages
understands Void Speech but can't speak
Challenge
7 (2,900 XP) · Proficiency Bonus +3

Alien Mind.

A creature who attempts to communicate with the trumpetbloom must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Magic Resistance.

The trumpetbloom has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The trumpetbloom makes three attacks: one with its stinger and two with its tendrils.

Stinger.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. The target is paralyzed while poisoned in this way. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Tendril.

Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target is grappled (escape DC 14) if it is a Medium or smaller creature. The trumpetbloom has two tendrils, each of which can grapple only one target.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details