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Venom Maw Hydra 2014

CR 12 monstrosity

Huge monstrosity, unaligned


Armor Class
15 (natural armor)
Hit Points
231 (22d12+88)
Speed
30 ft., swim 30 ft.

STR19 (+4)
DEX17 (+3)
CON18 (+4)
INT5 (-3)
WIS10 (+0)
CHA7 (-2)

Saving Throws
Skills
Perception +8, Stealth +7
Resistances
fire
Damage Immunities
acid
Senses
darkvision 60 ft., passive Perception 18
Languages
-
Challenge
12 (8,400 XP) · Proficiency Bonus +4

Amphibious.

The venom maw hydra can breathe air and water.

Multiple Heads.

The venom maw hydra has five heads. While it has more than one head, the venom maw hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken cold damage since its last turn. The hydra regains 10 hp for each head regrown in this way.

Wakeful.

While the hydra sleeps, at least one of its heads is awake.

Actions

Multiattack.

The venom maw hydra makes as many bite or spit attacks as it has heads.

Spit (Costs 2 Actions).

The venom maw hydra makes one spit attack.

Wallowing Rampage (Costs 3 Actions).

When the venom maw hydra is in water, it wallows, causing the water to hiss, froth, and splash within 20 feet. Each creature in that area must make a DC 16 Dexterity saving throw, taking 14 (4d6) acid damage on a failed save, or half as much damage on a successful one.

Venom Spray (Recharge 5–6).

The hydra sprays caustic liquid in a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.

Reactions

Tail Lash.

When it is hit by a melee weapon attack within 10 feet of it, the venom maw hydra lashes out with its tail. The attacker must make a DC 16 Strength saving throw. On a failure, it takes 7 (2d6) bludgeoning damage and is knocked prone. On a success, the target takes half the damage and isn't knocked prone.

Legendary Actions

Bite.

The venom maw hydra makes one bite attack.

Spit (Costs 2 Actions).

The venom maw hydra makes one spit attack.

Wallowing Rampage (Costs 3 Actions).

When the venom maw hydra is in water, it wallows, causing the water to hiss, froth, and splash within 20 feet. Each creature in that area must make a DC 16 Dexterity saving throw, taking 14 (4d6) acid damage on a failed save, or half as much damage on a successful one.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details