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Venom Elemental 2014

CR 4 elemental

Large elemental, neutral


Armor Class
14 (natural armor)
Hit Points
93 (11d10+33)
Speed
40 ft., swim 50 ft.

STR17 (+3)
DEX14 (+2)
CON16 (+3)
INT6 (-2)
WIS10 (+0)
CHA8 (-1)

Saving Throws
Skills
Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
understands Primordial but can't speak
Challenge
4 (1,100 XP) · Proficiency Bonus +2

Liquid Form.

The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Underwater Camouflage.

The elemental has advantage on Dexterity (Stealth) checks made while underwater.

Actions

Multiattack.

The venom elemental makes two bite attacks.

Bite.

Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage, and the creature must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details