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Unhatched 2014

CR 4 undead

Small undead, chaotic evil


Armor Class
14 (natural armor)
Hit Points
71 (11d6+33)
Speed
30 ft., fly 40 ft.

STR15 (+2)
DEX14 (+2)
CON16 (+3)
INT18 (+4)
WIS10 (+0)
CHA9 (-1)

Saving Throws
Skills
Perception +2
Vulnerabilities
bludgeoning
Resistances
necrotic, piercing
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Common, Draconic
Challenge
4 (1,100 XP) · Proficiency Bonus +2

Hatred.

Deprived of parental bonds, the unhatched despise those who nurture and heal others. The unhatched has advantage on attacks against a creature whose most recent action was to heal, restore, strengthen, or otherwise aid another creature.

Innate Spellcasting.

The unhatched‘s innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring only verbal components: At will: chill touch, minor illusion 1/day: bane

Minor Magic Resistance (3/Day).

As a bonus action, the unhatched gives itself advantage on its next saving throw against spells or other magical effects.

Actions

Multiattack.

The unhatched makes one bite attack and one claw attack.

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) slashing damage.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 4 (1d8) necrotic damage.

Desiccating Breath (Recharge 5–6).

The dragon exhales a cloud of choking dust infused with necrotic magic in a 30-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one. A creature who fails this save can't speak until the end of its next turn as it chokes on the dust.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details