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Undead Phoenix 2014

CR 12 undead

Huge undead, chaotic evil


Armor Class
17 (natural armor)
Hit Points
142 (15d12+45)
Speed
30 ft., fly 90 ft.

STR23 (+6)
DEX14 (+2)
CON17 (+3)
INT8 (-1)
WIS17 (+3)
CHA9 (-1)

Saving Throws
Strength +10, Constitution +7, Wisdom +7
Skills
Perception +7
Damage Immunities
necrotic, fire, poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 17
Languages
-
Challenge
12 (8,400 XP) · Proficiency Bonus +4

Bilious Aura.

A living creature that starts its turn within 10 feet of the undead phoenix can't regain hp and has disadvantage on Constitution saving throws until the start of its next turn.

Eternal Unlife.

If it dies, the undead phoenix reverts into a pile of necrotic-tainted ooze and is reborn in 24 hours with all of its hp. Only killing it with radiant damage prevents this trait from functioning.

Actions

Multiattack.

The undead phoenix makes three attacks: two with its claws and one with its decaying bite.

Claws.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage.

Decaying Bite.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 14 (4d6) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or be cursed with perpetual decay. The cursed target can't regain hp until the curse is lifted by the remove curse spell or similar magic.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details