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Storm Spirit 2014

CR 1/2 elemental

Medium elemental, neutral


Armor Class
14 (natural armor)
Hit Points
22 (5d8)
Speed
fly 40 ft. (hover)

STR12 (+1)
DEX14 (+2)
CON11 (+0)
INT6 (-2)
WIS10 (+0)
CHA6 (-2)

Saving Throws
Skills
Damage Immunities
lightning, thunder
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
Auran
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Storm Form.

The spirit can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the spirit or hits it with a melee attack while within 5 feet of it takes 2 (1d4) lightning and 2 (1d4) thunder damage. In addition, the spirit can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 2 (1d4) lightning and 2 (1d4) thunder damage. Any creature which ends its turn in the same space as the spirit takes 2 (1d4) lightning and 2 (1d4) thunder damage at the end of its turn.

Actions

Thunder Slam.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) thunder damage.

Shocking Bolt.

Ranged Weapon Attack: +4 to hit, range 60/240 ft., one target. Hit: 4 (1d4 + 2) lightning damage.

Tempest (Recharge 6).

Each creature within 10 feet of the spirit must succeed on a DC 12 Dexterity saving throw. On a failure, a creature takes 5 (2d4) lightning damage, 5 (2d4) thunder damage, is thrown 10 feet in a random direction, and is knocked prone.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details