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Shockwing 2014

CR 1 beast

Small beast, unaligned


Armor Class
12
Hit Points
27 (5d6+10)
Speed
25 ft., fly 30 ft.

STR11 (+0)
DEX15 (+2)
CON14 (+2)
INT3 (-4)
WIS10 (+0)
CHA7 (-2)

Saving Throws
Skills
Perception +2, Stealth +4
Damage Immunities
lightning
Senses
darkvision 60 ft., passive Perception 12
Languages
-
Challenge
1 (200 XP) · Proficiency Bonus +2

Antennae.

The giant moth has advantage on Wisdom (Perception) checks that rely on smell.

Charged.

At the start of each of the shockwing's turns, each creature within 5 feet of it must succeed on a DC 12 Constitution saving throw or take 2 (1d4) lightning damage. This trait doesn't function if the shockwing has used its Fulminating Wings in the last 24 hours.

Actions

Multiattack.

The shockwing makes two proboscis attacks.

Proboscis.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 2 (1d4) lightning damage.

Fulminating Wings (1/Day).

A 20-foot radius burst of electricity releases from the shockwing. Each creature in that area must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details