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Shadow Skeleton 2014

CR 2 undead

Medium undead, neutral evil


Armor Class
13
Hit Points
52 (8d8+16)
Speed
30 ft., swim 40 ft.

STR10 (+0)
DEX16 (+3)
CON15 (+2)
INT9 (-1)
WIS11 (+0)
CHA9 (-1)

Saving Throws
Skills
Resistances
fire, piercing, slashing
Damage Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
understands all languages it knew in life but can't speak
Challenge
2 (450 XP) · Proficiency Bonus +2

Actions

Multiattack.

The shadow skeleton makes two scimitar attacks.

Scimitar.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) slashing damage.

Finger Darts.

Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature other than an undead or a construct, it must make a DC 12 Constitution saving throw. On a failure, the target is surrounded by a shadowy aura for 1 minute. While surrounded by the aura, the target takes an extra 7 (2d6) necrotic damage when hit by the scimitar attack of a shadow skeleton. Any creature can take an action to extinguish the shadow with a successful DC 12 Intelligence (Arcana) check. The shadow also extinguishes if the target receives magical healing.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details