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Shadow Goblin 2014

CR 1/2 humanoid

Small humanoid, neutral evil


Armor Class
13
Hit Points
13 (3d6+3)
Speed
30 ft.

STR10 (+0)
DEX16 (+3)
CON12 (+1)
INT13 (+1)
WIS12 (+1)
CHA8 (-1)

Saving Throws
Skills
Stealth +5
Senses
darkvision 60 ft., passive Perception 11
Languages
Common, Elvish, Goblin, Umbral
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Nimble Escape.

The shadow goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Shadow Camouflage.

The shadow goblin has advantage on Dexterity (Stealth) checks made to hide in dim light or darkness.

Sunlight Sensitivity.

While in sunlight, the shadow goblin has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Traveler in Darkness.

The shadow goblin has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.

Unseelie Blessing.

The shadow goblin has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

Multiattack.

The shadow goblin can make two attacks with its kitchen knife. The second attack has disadvantage.

Kitchen Knife.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Vengeful Jinx.

When the shadow goblin is hit by an attack from a creature it can see, it can curse the attacker. The attacker has disadvantage on attack rolls until the end of its next turn.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details