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Shadow Blight 2014

CR 1 plant

Small plant, neutral evil


Armor Class
13 (natural armor)
Hit Points
65 (10d6+30)
Speed
40 ft.

STR13 (+1)
DEX15 (+2)
CON16 (+3)
INT5 (-3)
WIS16 (+3)
CHA3 (-4)

Saving Throws
Skills
Stealth +4
Vulnerabilities
fire
Resistances
cold, necrotic
Condition Immunities
blinded, deafened
Senses
blindsight 60 ft., passive Perception 13
Languages
-
Challenge
1 (200 XP) · Proficiency Bonus +2

False Appearance.

While the shadow blight remains motionless, it is indistinguishable from the stump of a dead tree.

Actions

Frozen Shadow Tendril.

Melee Spell Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (2d6) cold damage plus 3 (1d6) necrotic damage.

Animate Plants.

The shadow blight magically animates 1d4 plants within 60 feet of it, turning them into awakened shrubs under its control. These plants' attacks deal an additional 3 (1d6) necrotic damage. If the shrubs are not destroyed before 1 hour passes, they become new shadow blights.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details