Serpentfolk of Yig 2014
CR 1 humanoid
Medium humanoid, neutral evil
The serpentfolk's innate spellcasting ability is Charisma (spell save DC 12). The serpentfolk can innately cast the following spells, requiring no material components: 3/day each: charm person, disguise self
The serpentfolk has advantage on saving throws against spells and other magical effects.
Actions
The serpentfolk makes two attacks: one with its bite and one with its scimitar.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details