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Serpentfolk of Yig 2014

CR 1 humanoid

Medium humanoid, neutral evil


Armor Class
12
Hit Points
40 (9d8)
Speed
30 ft.

STR11 (+0)
DEX14 (+2)
CON11 (+0)
INT14 (+2)
WIS11 (+0)
CHA14 (+2)

Saving Throws
Charisma +4
Skills
Deception +6, Perception +2, Stealth +4
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Abyssal, Common, Draconic, Infernal, Void Speech
Challenge
1 (200 XP) · Proficiency Bonus +2

Innate Spellcasting.

The serpentfolk's innate spellcasting ability is Charisma (spell save DC 12). The serpentfolk can innately cast the following spells, requiring no material components: 3/day each: charm person, disguise self

Magic Resistance.

The serpentfolk has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The serpentfolk makes two attacks: one with its bite and one with its scimitar.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.

Scimitar.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow.

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details