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Rimewing 2014

CR 1/4 beast

Small beast, unaligned


Armor Class
12
Hit Points
22 (5d6+5)
Speed
25 ft., fly 30 ft.

STR11 (+0)
DEX14 (+2)
CON12 (+1)
INT3 (-4)
WIS10 (+0)
CHA7 (-2)

Saving Throws
Skills
Perception +2, Stealth +4
Damage Immunities
cold
Senses
darkvision 60 ft., passive Perception 12
Languages
-
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Antennae.

The giant moth has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Proboscis.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Frosted Wings (1/Day).

A 20-foot radius cloud of colorful ice crystals extends from the rimewing. Each creature in that area must succeed on a DC 10 Wisdom saving throw or be charmed by the rimewing for 1 minute. While charmed by the rimewing, a creature is incapacitated and must move up to its speed toward the rimewing at the start of its turn, stopping when it is 5 feet away. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details