Wiki › Monsters & Creatures

Purple Slime 2014

CR 3 ooze

Large ooze, unaligned


Armor Class
7
Hit Points
76 (8d10+32)
Speed
20 ft., climb 10 ft., swim 30 ft.

STR17 (+3)
DEX8 (-1)
CON18 (+4)
INT2 (-4)
WIS6 (-2)
CHA1 (-5)

Saving Throws
Skills
Stealth +1
Damage Immunities
acid, cold
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, prone
Senses
blindsight 60 ft., passive Perception 8
Languages
-
Challenge
3 (700 XP) · Proficiency Bonus +2

Amorphous.

The purple slime can move through a space as narrow as 1 inch wide without squeezing.

Amphibious.

The purple slime can breathe air and water.

Underwater Camouflage.

The purple slime has advantage on Dexterity (Stealth) checks made while underwater.

Actions

Multiattack.

The purple slime makes two spike attacks.

Spike.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage and 10 (3d6) poison damage. In addition, the target must succeed on a DC 14 Constitution saving throw or its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details