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Peluda Drake 2014

CR 3 dragon

Large dragon, chaotic neutral


Armor Class
15 (natural armor)
Hit Points
68 (8d10+24)
Speed
30 ft., burrow 20 ft.

STR17 (+3)
DEX14 (+2)
CON16 (+3)
INT6 (-2)
WIS14 (+2)
CHA10 (+0)

Saving Throws
Dexterity +4, Constitution +5
Skills
Perception +4, Stealth +4
Senses
darkvision 120 ft., passive Perception 14
Languages
Draconic
Challenge
3 (700 XP) · Proficiency Bonus +2

Quill Regrowth.

The peluda has 24 large, spiny quills and dozens of smaller ones. It uses a large quill every time it makes a quill attack or a creature is successfully damaged by its Spiky Hide. Used quills regrow when it finishes a long rest.

Spiky Hide.

A creature that touches the peluda or hits it with a melee attack while within 5 feet of it must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) piercing damage and 3 (1d6) poison damage.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Tail.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.

Quill.

Ranged Weapon Attack: +5 to hit, range 20/80 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.

Breath Weapons (Recharge 5–6).

The peluda uses one of the following breath weapons: Steam Breath. The drake exhales scalding steam in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one. Acid Breath. The drake exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details