Ophanim 2014
CR 16 celestial
Large celestial, lawful good
The ophanim knows if it hears a lie.
The ophanim's innate spellcasting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material components: At will: bless, detect evil and good, invisibility (self only), scrying, thaumaturgy 3/day each: dispel evil and good, earthquake, holy aura 1/day each: commune, forbiddance, true resurrection
The ophanim has advantage on saving throws against spells and other magical effects.
Actions
The ophanim makes four Light of Judgment attacks.
Ranged Spell Attack: +13 to hit, range 80/320 ft., one target. Hit: 18 (4d8) radiant damage.
The ophanim emits a burst of holy fire. Each creature within 30 feet of the ophanim must make a DC 19 Dexterity saving throw, taking 63 (18d6) radiant damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hp by this damage dies, leaving only a pile of fine ash.
Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details