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Oliphaunt 2014

CR 8 beast

Gargantuan beast, unaligned


Armor Class
14 (natural armor)
Hit Points
148 (9d20+54)
Speed
50 ft.

STR27 (+8)
DEX9 (-1)
CON23 (+6)
INT3 (-4)
WIS11 (+0)
CHA6 (-2)

Saving Throws
Dexterity +2
Skills
Senses
passive Perception 10
Languages
-
Challenge
8 (3,900 XP) · Proficiency Bonus +3

Trampling Charge.

If the oliphaunt moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the oliphaunt can make one stomp attack against it as a bonus action.

Trunk Slam.

If the oliphaunt starts its turn with a target grappled, it can slam the target into the ground as a bonus action. The creature must make a DC 17 Constitution saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one. This doesn't end the grappled condition on the target.

Actions

Multiattack.

The oliphaunt uses its trunk, then it makes one gore or stomp attack.

Gore.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 30 (5d8 + 8) piercing damage.

Stomp.

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 35 (5d10 + 8) bludgeoning damage.

Trunk.

Melee Weapon Attack: +11 to hit, reach 15 ft., one creature. Hit: The target is grappled (escape DC 17) if it is a Large or smaller creature. Until the grapple ends, the target is restrained and the oliphaunt can't use its trunk on another target.

Tusk Sweep (Recharge 5–6).

The oliphaunt sweeps its tusks in a wide arc. Each creature in a 20-foot cube must make a DC 17 Dexterity saving throw, taking 35 (10d6) bludgeoning damage on a failed save, or half as much damage on a successful one.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details