Wiki › Monsters & Creatures

Ningyo 2014

CR 7 aberration

Small aberration, neutral evil


Armor Class
15
Hit Points
77 (14d6+28)
Speed
fly 60 ft., swim 60 ft.

STR8 (-1)
DEX21 (+5)
CON15 (+2)
INT14 (+2)
WIS11 (+0)
CHA7 (-2)

Saving Throws
Strength +2, Dexterity +8, Wisdom +3
Skills
Deception +1, Insight +3, Perception +3
Resistances
acid, cold, fire, necrotic, poison
Senses
darkvision 120 ft., passive Perception 13
Languages
Aquan, Common, Deep Speech
Challenge
7 (2,900 XP) · Proficiency Bonus +3

Aquatic.

The ningyo can breathe only underwater and can hold its breath for 1 hour.

Curse of Ill Fortune.

When a creature that the ningyo can see attacks the ningyo and misses, the attack is automatically redirected against another creature within 5 feet of the ningyo or the attacker. This attack uses the same attack roll.

Actions

Multiattack.

The ningyo makes four barbed tentacle attacks.

Barbed Tentacle.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 5 (1d10) poison damage.

Reactions

Share Pain.

When the ningyo takes damage, it can choose to take half the damage instead. The ningyo then chooses a creature within 60 feet. The target must succeed on a DC 15 Constitution saving throw or have disadvantage until the end of its next turn as it is wracked with the pain of the attack.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details