Necrophage Ghast 2014
CR 4 undead
Medium undead, chaotic evil
Any living creature that starts its turn within 30 feet of the necrophage ghast must succeed on a DC 13 Constitution saving throw or have disadvantage on all saving throws against spells cast by any necrophage ghast for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the stench of all necrophage ghasts for the next 24 hours.
The necrophage ghast is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The necrophage ghast has the following wizard spells prepared:
- Cantrips (at will): friends, mage hand, poison spray, prestidigitation
- 1st Level (4 slots): charm person, false life, magic missile, ray of sickness
- 2nd Level (3 slots): hold person, invisibility
- 3rd Level (2 slots): animate dead, hypnotic pattern
The necrophage ghast and any undead within 30 feet of it have advantage on saving throws against effects that turn undead.
Actions
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details