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Nalusa Falaya 2014

CR 1/2 aberration

Medium aberration, neutral evil


Armor Class
13 (natural armor)
Hit Points
33 (6d8+6)
Speed
30 ft.

STR12 (+1)
DEX15 (+2)
CON13 (+1)
INT11 (+0)
WIS13 (+1)
CHA9 (-1)

Saving Throws
Skills
Stealth +4
Senses
darkvision 120 ft., passive Perception 11
Languages
Umbral, Void Speech
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Shadow Stealth.

While in dim light or darkness, the nalusa falaya can take the Hide action as a bonus action.

Shadow Step.

As an action, the nalusa falaya can teleport itself to a shadow it can see within 30 feet.

Sunlight Weakness.

While in sunlight, the nalusa falaya has disadvantage on ability checks, attack rolls, and saving throws.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Terrifying Glare.

The nalusa falaya targets one creature it can see within 30 feet of it. If the target can see the nalusa falaya, the target must succeed on a DC 12 Wisdom saving throw or be frightened until the end of the nalusa falaya's next turn.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details