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Mold Zombie 2014

CR 3 undead

Medium undead, chaotic evil


Armor Class
13 (natural armor)
Hit Points
75 (10d8+30)
Speed
20 ft.

STR17 (+3)
DEX8 (-1)
CON16 (+3)
INT3 (-4)
WIS6 (-2)
CHA5 (-3)

Saving Throws
Strength +5, Wisdom +0
Skills
Damage Immunities
necrotic, poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 8
Languages
-
Challenge
3 (700 XP) · Proficiency Bonus +2

Spore Death.

When the zombie is reduced to 0 hp and doesn't survive with its Undead Fortitude, it explodes in a cloud of spores. Each creature within 5 feet of the zombie must succeed on a DC 13 Constitution saving throw or take 9 (2d8) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).

Undead Fortitude.

If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.

Actions

Multiattack.

The zombie makes two slam attacks.

Slam.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage.

Plague Breath (Recharge 6).

The zombie breathes a cloud of spores in 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or take 10 (3d6) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details