Wiki › Monsters & Creatures

Light Dragon Wyrmling 2014

CR 2 dragon

Medium dragon, neutral good


Armor Class
13 (natural armor)
Hit Points
39 (6d8+12)
Speed
30 ft., fly 60 ft.

STR14 (+2)
DEX10 (+0)
CON15 (+2)
INT12 (+1)
WIS14 (+2)
CHA13 (+1)

Saving Throws
Dexterity +2, Constitution +4, Wisdom +4, Charisma +1
Skills
Perception +4
Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
radiant
Condition Immunities
blinded
Senses
blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages
Draconic
Challenge
2 (450 XP) · Proficiency Bonus +2

Illumination.

The dragon sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Incorporeal Movement.

The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Breath Weapon (Recharge 5–6).

The dragon uses one of the following breath weapons: Radiant Breath. The dragon exhales radiant energy in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one. Flaring Breath. The dragon emits a flash of dazzling light from its maw in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw or be blinded. Undead within the area of effect must also make a DC 12 Wisdom saving throw or be turned for 1 minute. Undead of CR 1/2 or lower who fail the saving throw are instantly destroyed.

Source: Creature Codex (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details